Implementation Project – Information Technology Hw
The key terms of Information Technology Homework include, System, Information, Implementation, Project, Phase, Requirements, Computer, Software, Code.
User documentation –
highlights how to use the system
Online training –
runs over the Internet or off a CD-ROM
Workshop training –
is held in a classroom environment and lead by an instructor
Parallel implementation
– use both the old and new system simultaneously
Plunge implementation
– discard the old system completely and use the new
Pilot implementation
– start with small groups of people on the new system and gradually add more users
Phased implementation
– implement the new system in phases
ASCII (American Standard Code for Information Interchange)
coding system that personal computers use
Keyboards
most frequently input devices for notebooks and desktops to enter information and commands
Stylus
most frequently used input devices for PDAs and tablet PCs to enter information and commands
Pointing Device –
used to input commands
Touchpad
dark rectangle you use to move the cursor with your finger
Pointing stick
a little rod, used mostly on notebooks
Scanners –
used to convert information that exists in visible form into electronic form
Image scanner –
captures images, photos, text, and artwork
Bar code scanner –
reads information in the form of vertical bars
Biometric scanner –
scans a human physical attribute, like a fingerprint or iris, for security purposes
Viewable image size (VIS) –
the size of the image on a monitor
Resolution of a screen –
the number of pixels it has
Pixels (picture elements) –
the dots that make up the image
Dot pitch –
the distance between the centers of two like-colored pixels
Megabyte (MB or M or Meg) –
– about 1 million bytes
Gigabyte (GB or Gig)
about 1 billion bytes
Terabyte (TB)
about 1 trillion bytes
Hard disk –
magnetic storage with one or more thin metal platters sealed inside the drive
Insourcing –
IT specialists inside your organization
Selfsourcing –
do-it-yourself approach many end users take with little or no help from IT specialists
Outsourcing –
a third-party organization (i.e., let someone do the work and pay them for it)
Systems development life cycle (SDLC) –
a structured step-by-step approach for developing information systems
Also called a waterfall
methodology, an approach in which each phase of the SDLC is followed by another, from planning through implementation
Planning phase
– create a solid plan for developing your information system
Project scope –
clearly defines the high-level system requirements
Scope creep –
occurs when the scope of the project increases
Feature creep –
occurs when developers add extra features that were not part of the initial requirements
Project scope document –
a written definition of the project scope and is usually no longer than a paragraph
Project plan –
defines the what, when, and who questions of system development
Project manager
– an individual who is an expert in project planning and management, defines and develops the project plan and tracks the plan to ensure all key project milestones are completed on time
Project milestones
– represent key dates for which you need a certain group of activities performed
Analysis phase –
involves end users and IT specialists working together to gather, understand, and document the business requirements for the proposed system
Business requirements
– the detailed set of knowledge worker requests that the system must meet in order to be successful
Requirements definition document –
prioritizes the business requirements and places them in a formal comprehensive document
Design phase –
build a technical blueprint of how the proposed system will work
Development phase –
take all of your detailed design documents from the design phase and transform them into an actual system
Testing phase
– verifies that the system works and meets all of the business requirements defined in the analysis phase
Test conditions
the detailed steps the system must perform along with the expected results of each step
Unit testing –
tests individual units of code
System testing –
verifies that the units of code function correctly when integrated
Integration testing –
verifies that separate systems work together
User acceptance testing (UAT) –
determines if the system satisfies the business requirements
Implementation phase –
distribute the system to all of the knowledge workers and they begin using the system to perform their everyday jobs
User documentation –
highlights how to use the system
Online training –
runs over the Internet or off a CD-ROM
Workshop training –
is held in a classroom environment and lead by an instructor
Parallel implementation
– use both the old and new system simultaneously
Plunge implementation
– discard the old system completely and use the new
Pilot implementation
– start with small groups of people on the new system and gradually add more users
Phased implementation
– implement the new system in phases